The board game you can't see coming.
18 hidden pieces. Rock-Paper-Scissors combat. Proximity traps. Piece drops. A 9×9 grid where every move is a bluff and every guess could end you.
Play Now — It's Free →Every piece is a question. Every move is an answer.
TRIAD fuses hidden identity, spatial tactics, and Rock-Paper-Scissors combat into a game where the best players don't just think ahead, they think through fog.
The Showdown
Jump over an enemy to attack. Both pieces flip simultaneously. Rock beats Scissors. Scissors beats Paper. Paper beats Rock. Guess wrong and you lose your piece forever.
The Minefield
Spies and Bombs lurk on the board, triggered when anything lands next to them. Move your Scissors too close to a hidden Spy? It's gone. The board is full of invisible traps.
The Supply Line
Captured pieces aren't gone. They can be dropped back onto the board face-up, near a friendly "beacon." Borrowed from Shogi. Changes everything in the late game.
The Shell Game
Rocks, Spies, and Bombs all move 1 space. They look identical to your opponent. Three pieces advance together, and your enemy must guess which is which. Choose wrong, die.
The Identity State
Pieces reveal only when they must: a 3-space move, a jump, or a hazard trigger. Once flipped, they stay flipped. Memory matters. The fog thins as the game unfolds.
The Bodyguard
Pieces can't pass through other pieces. Your slow Rocks can physically block fast Scissors from reaching your Flag. Position is defense. The grid is a fortress if you build it right.
The Roster
18 pieces per side. Each one a weapon, a trap, or a lie.
Reveals if it moves full range
Destroys Bombs on contact
Can never be revealed by movement
Destroys Papers and Scissors
Destroys Rocks and Scissors
Chess has perfect information.
TRIAD has perfect tension.
A strategy game where knowledge is earned, bluffs are weapons, and the best move is the one your opponent never sees.
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